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Illustrator 

3D Generalist 

                    | Australian citizen | Sydney Australia | +61 0435 424 942 |

                                                 

                                                   D.A.H.Baird@gmail.com

Daniel is experienced in conceptual design ranging from character design, environmental art and vehicle design. While highly skilled with illustration and art direction, Daniel also has extensive knowledge across multiple 3D softwares including, but not limited:

Maya
Zbrush
Houdini
Substance painter

Daniel currently works professionally as a freelance artist and is open to working full-time in house or on
further freelance projects. 

EMPLOYMENT HISTORY

  • VHS | Freelance Concept Artist

  • 1st June - 1st August  -2019 | December 1st 2019 -  April 1 st 2020

  1. Creating character designs and concepts based of brief

  2. Creating environmental concept art set in futuristic real world cities 

  3. Creature design

  4. Working with client on all aspects of creation, concepting and world build for crypto based gambling online known as ZED racing.

  • Plastic Wax | Freelance Artist

  • 1st March - 1st May  2019 | 1st August -20th August 2019

  1. Project to be announced ​

 

  • HyperGame | Contract Senior concept artist 

  • 15th December 2018  - 1st March 2019

  1. Assisting Art direction and overseas team, with concepts and guides.​

  2. Developing in game UI graphics and artworks.

  3. Concepting and developing environment concepts to be completed by overseas team.

  4. Further developing established art style and colour guides.

  • Fuel Games | Freelance ​Card Illustrator 

  • 3rd June 2018 - 21st June 2018​

  1. Created singular Illustration to be used in Animation.​                                                         

  • 2D / 3D artist at Lens Immersive Sydney, Australia. 15th May 2017 – 26th July 2017.

  1. Designed key assets including Hero characters, Props and environments.

  2. Created Key illustrative shots for reference in animation team.

  3. Created high and low poly hero character using Zbrush and Maya.

  4. Weekly meetings with CEO and Supervisor leads. 

  • Matte Painter | 10th February 2017 – 25th March 2017  

  1. Created thumbnails based of a client brief 

  2. Created final rendered fantasy environment 

  3. Final output was an dynamic theme which could be downloaded from the PlayStation store.

 

  • Environment artist | illustrator at Fiddle earth media. May 2016 – October 2016

  1. Illustrated environment landscapes to be used as promotional content

  2. Designed “stylized” props and environments.

  3. Designed environments based of different biomes.

  4.  Aided in design work for creatures and animals.

  5. Aided in founding Art style and look development.

  6. Additional work includes: 3D prop modelling and texturing. 

 

 


EDUCATION

  • University of Technology Sydney | 1st January 2017 – December 2nd 2017

Studying master’s degree in animation and visualization with Animal logic studios

  • SAE institute | 2013 – 2015

Studied a Bachelor’s degree in Interactive Entertainment, Animation, 2D and 3D animation. 

REFERENCES


CHRIS EBELING 
PETER SVED
KARTINI LUDWIG 

EPONA TOOSE
 

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